The World Cup’s here and everyone seems to be talking soccer (or football, or fútbol, depending on where you’re from). So I felt it was only right to check out a soccer game this week in hopes of getting even more people interested in the world’s most popular game. I’ve played many of the popular soccer simulators like Fifa, but wanted something different. I was excited to have found it in Score! World Goals, but my initial enthusiasm waned as I got further into the game.
Score! doesn’t have you play out a whole soccer game, but instead puts in you climatic situations and has you control the key passes and shots leading to major goals. This is fun, different, and often very well done. A lot of the levels are really intuitive and play out smoothly, making you feel like a soccer star, even with little or no prior knowledge required. I like the bitesized pieces and the attention to detail with regards to players, teams, and historical events - cleverly working around the lack of league or FIFA rights - making the game unmistakably about soccer while simultaneously focusing on precision as much as the sport itself. The problem is that the control (which is the key to gameplay) is really hit or miss, at times feeling just right, but often leaving me scratching my head.
I only briefly mentioned the issues with the scoring, and I won’t go too much deeper, but it does deserve a little more explanation. In a level with only one or two actions required (such as a free kick), there can only be so much variation in your movements. I feel the game does a poorer job in these instances, giving too much leniency on some bad plays, but making others frustratingly vague. Plenty of passes also seem to get near enough to your players, only to have them run right past the ball or stop short because it didn’t quite reach the game’s hit box. These cases could certainly qualify as Ok, allowing for more differentiation between Good and Excellent passes, a much bigger problem I’ve seen overall. Way too often I’ve seemed to make an identical motion, only to have it scored drastically different between tries, this is frustrating and devalues the experience by making performance seem much more random than it should.
The ball is literally behind you
The worst part is that a lot of these things could’ve been avoided, and Score! could be a really great game. A simple way to skip dead time would make me much more willing to replay levels, subsequently earning more in-game currency, "credits", and eventually playing longer. Other small tweaks to the actual scoring and players’ ability would’ve made a big difference too. It would also be really cool if the quality of your passes affected your subsequent passes and shots - for instance, an Excellent first pass makes it easier to have a high scoring second pass, while an Ok first pass makes it that much more difficult based on the players’ positions. Something like this happens in a couple of levels, but it seems like a fairly minor change that would’ve made the game much more dynamic. The gameplay is pretty cool, and if it were polished a little more, could be something truly great.
Score! is also an extremely deep game, with close to 50 level packs, each containing 30 original levels, played out three times each at different difficulties. That’s a lot of soccer, coupled with a unique daily goal as well. I’d argue that the game could use some serious work in its UI - the main menu is more than a little cluttered, and the level selection screen isn’t as fluid as I’d like - but cosmetic preferences always come second to functionality. With the depth offered I hoped Score! would be a little more generous with their credits, though I’ve found the pace is basically one level pack at a time, after which you’ve earned enough to unlock another.
Too. Many. Options.
Score! World Goals is free on iOS, Android, and Windows Phone. While it may not be perfect, Score! is pretty fun and definitely something different, so if you’re going a little soccer crazy right now it’s worth checking out if you have any of those platforms.
Josh Dombro Community Manager